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Marauders
Posted: Wed Jan 10, 2024 10:15 pm
by Orgz
Marauders 2
Includes a code that adjusts the evaluation of the chess position based on a rating advantage. It uses a scaling factor based on the rating advantage to modify the evaluation of positions, potentially giving more weight to guaranteed draws in the engine's evaluation function when a rating advantage is present.
Have fun!
https://www.mediafire.com/file/12lpj4j9 ... +2.7z/file
Re: Marauders
Posted: Fri Jan 19, 2024 5:46 am
by Orgz
Re: Marauders
Posted: Fri Jan 19, 2024 6:40 am
by ZamChess
Thank you OrgZ !
Re: Marauders
Posted: Fri Mar 01, 2024 5:40 am
by Orgz
Re: Marauders
Posted: Thu Mar 21, 2024 7:59 am
by Orgz
Re: Marauders
Posted: Wed Apr 03, 2024 7:53 pm
by Orgz
Marauders 3.1
Sources:
https://tests.stockfishchess.org/tests/ ... 0526c5db22
https://tests.stockfishchess.org/tests/ ... 5069f87957
https://tests.stockfishchess.org/tests/ ... 5069f87db5
For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)
Heres how it works.
For Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the
values 1-6900 the engine plays fast(as if its using a book and
makes lots of mistakes.
from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
Nets:
nn-baff1ede1f90.nnue
nn-ae6a388e4a1a.nnue
https://pixeldrain.com/u/udiD94JU
Re: Marauders
Posted: Sun Apr 21, 2024 9:03 am
by Orgz
Marauders 3.3
https://pixeldrain.com/u/auJqNSpj
Nets:
nn-ae6a388e4a1a.nnue
nn-baff1ede1f90.nnue
Re: Marauders
Posted: Mon Apr 22, 2024 6:23 pm
by Orgz
Seems i mixed links, here's a link to marauders
Marauders 3.3i
https://pixeldrain.com/u/J4QiDr7b