Page 2 of 2

Re: Raid Engines

Posted: Sat Sep 02, 2023 3:16 am
by Orgz
massimilianogoi wrote: Fri Sep 01, 2023 10:22 am I mean Raid vs these Stockfish https://github.com/official-stockfish/S ... ase%3Atrue
Orgz wrote: Fri Sep 01, 2023 7:02 am
massimilianogoi wrote: Fri Sep 01, 2023 1:15 am How are the tests with the latest Stockfish betas?
Orgz wrote: Thu Aug 31, 2023 11:59 pm Mr MZ's suggestion:

REMOVED
code:
PRNG rng(1070372);

for (Piece pc : Pieces)
for (Square s = SQ_A1; s <= SQ_H8; ++s)
Zobrist::psq[pc] = rng.rand<Key>();

for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>();

for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();

Zobrist::side = rng.rand<Key>();

https://pixeldrain.com/u/gzRFyz2v
You mean comparing the one suggested by MZ and the one that I made?
If yes, there's not much difference

Or against other sf derivatives such as Tactical and the like?

Tests were based on the first one. It's performance is good. A few testers were involved as well. You can test it for yourself and see🙈
If you see me releasing it means on my tests Raid came up Top.

Re: Raid Engines

Posted: Sun Sep 10, 2023 4:20 am
by Orgz
Introducing Raid v2.74 Recon
No self learning
https://pixeldrain.com/u/B4kygSSP

Happy testing :violence-duel:

TR

Re: Raid Engines

Posted: Sun Sep 10, 2023 6:23 am
by IGOR1959
Good afternoon - What network does this engine use?

Re: Raid Engines

Posted: Mon Sep 11, 2023 10:12 pm
by Orgz
IGOR1959 wrote: Sun Sep 10, 2023 6:23 am Good afternoon - What network does this engine use?
nn-c38c3d8d3920.nnue

Re: Raid Engines

Posted: Sat Sep 16, 2023 11:42 am
by Orgz
Raid v2.75 Recon with self learning.
Thank you my beta testers, i appreciate you :cheer:

you can create any exp file with a Sugar tool or Eman tool etc. and add to raid folder and rename to Raid.exp or let the engine create its own.

https://pixeldrain.com/u/4Ucem2ys

Enjoy

TR

Re: Raid Engines

Posted: Fri Sep 29, 2023 8:19 am
by Orgz
Update Raid v2.76i_X
once again Tnx to my buddies :cheer: and everyone who helped in testing Raid

https://pixeldrain.com/u/WqUnYz72

Enjoy

Re: Raid Engines

Posted: Mon Oct 16, 2023 7:00 pm
by Orgz
Update Raid v2.78i_X
https://pixeldrain.com/u/VimcqiPb

Enjoy :cheer:

Re: Raid Engines

Posted: Tue Oct 17, 2023 4:50 am
by Solista
Orgz wrote: Mon Oct 16, 2023 7:00 pm Update Raid v2.78i_X
https://pixeldrain.com/u/VimcqiPb

Enjoy :cheer:
Sad, sorry! :( :|
I wanted to see what's new in Raid and I can't find anything. Only one code in the search was not taken from "Stockfish dev by Stefan Geschwentner" but the old line was kept. I don't know why I should use Raid? The author should (this is my opinion) tell people that Raid = Stockfish dev, and that the only thing implemented is the Polyglot book and the Sugar AI learning file. And this is not the author's own work, but copy & paste from SugaR AI. Compare yourself, I have attached both search.cpp files:

https://pixeldrain.com/u/x2uESANj

Raid v2.78i_X is 99,999% identical in search to Stockfish dev, Author: Stefan Geschwentner Date: Sun Oct 8. The only difference is in Step 20 (search.cpp) where RAID prefers an older Stockfish dev. entry, see at the bottom.

STOCKFISH DEV:

Author: Stefan Geschwentner
Date: Sun Oct 8 07:46:26 2023 +0200
Timestamp: 1696743986

Simplify collection of bad moves for history updates.

Search.cpp: Changes in Step 20 changed (by S. Gschwentner).

SF Gschwentner:

// If the move is worse than some previously searched move, remember it, to update its stats later
if (move != bestMove && moveCount <= 32)
{
if (capture)
capturesSearched[captureCount++] = move;

else
quietsSearched[quietCount++] = move;
}

Raid v2.78i_X:

// If the move is worse than some previously searched move, remember it, to update its stats later
if (move != bestMove)
{
if (capture && captureCount < 32)
capturesSearched[captureCount++] = move;

else if (!capture && quietCount < 64)
quietsSearched[quietCount++] = move;
}


Stockfish dev. previous versions, identical with Raid Raid v2.78i_X:

// If the move is worse than some previously searched move, remember it, to update its stats later
- if (move != bestMove)
+ if (move != bestMove && moveCount <= 32)
{
- if (capture && captureCount < 32)
if (capture)
capturesSearched[captureCount++] = move;

- else if (!capture && quietCount < 64)
+ else
quietsSearched[quietCount++] = move;

Re: Raid Engines

Posted: Thu Nov 23, 2023 3:05 am
by Orgz
Raid v3.1 Blood Sport
https://pixeldrain.com/u/qgPRqGRu